![]() ![]() ![]() ![]() Omitting just one of these tangents felt criminal, as “Crossover” is a culmination of so many important themes in the series. Trigger Warning for casual viewers: I didn’t realize it at first, but “Crossover” intersects with a lot of series mythology, so be prepared for a dozen tangents or more. As Adventure Time is all about childhood and the power of imagination, it makes sense that parallel universes play heavily into the series, and in “Crossover,” the plot device poses to Finn a fundamental question that no one can confront without serious moxie: is existential murder alright? I mean, are there concepts and people that truly should not exist, and if so, who has the authority to make such a condemnation? Parallel universe plot devices call attention to the most basic function of fiction: to imaginatively, counterfactually ponder what never happened so we can understand what did happen, and perhaps more importantly, so we can edit our perspectives on reality. Somebody threw incredible amounts of money at this thing, and I have no doubt it's turned a profit despite that because like the creators, there are aunts, uncles and grandparents across America who are going to pick this off the shelf at the Christian bookshop have sensibilities no more developed than the creators, and they aren't the ones who have to sit down and watch it.On the latest episode of Adventure Time, “Crossover,” Finn and Jake return to Farmworld to prevent an interdimensional disaster, but find themselves unable to pull the trigger, even when all reality hangs in the balance. The creators don't seem to register that an audience that sits through it aren't working off the same checklists instead they're seeing blobby humans and nightmare beasts and spasming horrifyingly across the screen while some community theater voice actors struggle through a first-take reading. It was constructed with some weird notion that as long as it met the pro-forma qualifications of the cartoons kids like (people and animals with big heads and large eyes churning around on the screen with exaggerated motions) it is therefore a good cartoon that kids will like. And that's why it disappeared without a trace from the indices of pedagogical play there was no play or game, it was just a textbook with loosely-formed pagination. But since they had designed this as a Game, and it met the basic mechanical definition of a Game, they were satisfied that it was therefore fun to play because Games are fun to play. The game itself ended up being something like a formal instruction text, chunked out in rudimentary interactive fiction form, kind of a Choose-Your-Own-Adventure story but without any narrative to string you along. Episode 1: Journey to Jerusalem, or, Awakening ( abridged with commentary, uncut with commentary, original)Įpisode 2: Road to Damascus, or, The Amazing Jehu ( abridged with commentary, uncut with commentary, original)Įpisode 3: Camp of Thieves, or, Taken ( abridged with commentary, uncut with commentary, original)Įpisode 4: Kidnapped, or Blood and Honor ( abridged with commentary, uncut with commentary, original)Įpisode 5: Shipwrecked, or, Pirates of the Carabiblical ( abridged with commentary, uncut with commentary, original)Įpisode 6: Welcome to the Island, or, Sisyphus ( abridged with commentary, uncut with commentary, original)Įpisode 7: Faster than the Wind, or, Egypt Drift ( abridged with commentary, uncut with commentary, original)Įpisode 8: Let the Children Go, or, The Donkey King ( abridged with commentary, uncut with commentary, original)Įpisode 9: Don't be Fooled Again, or, Ben-Hur ( abridged with commentary, uncut with commentary, original)Įpisode 10: Bad Company, or, The Narrator ( abridged with commentary, uncut with commentary, original)Įpisode 11: Off to Rome, or, Moana ( abridged with commentary, uncut with commentary, original) (BONUS: Standalone Donkey Balls Z intro)Įpisode 12: No Way Out, or, Gladiator ( abridged with commentary, uncut with commentary, original)Įpisode 13: The Great Battle, or, Series Finale ( abridged with commentary, uncut with commentary, original) posted by BiggerJ (8 comments total)Īn acquaintance once designed a game that would teach participants about researching and writing an academic paper. ![]()
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